Play Checkers Online: Free Game, Rules and How to Play | Game On Family
CPU

Jump your opponent's pieces — and don't get jumped.

Red's turn

New to checkers? The fastest way to learn is to play. The game above shows you legal moves when you tap a piece, enforces the mandatory-jump rule, and crowns your kings automatically, so you can pick up the rules just by playing a few games against the CPU. Want the full ruleset, strategy, or terminology? It's all below.

Quick start

The board above is ready to play. Tap one of your pieces to see where it can go, then tap a highlighted square to move it. Pieces move one square diagonally forward; jump over an opponent's piece, landing on the empty square beyond, to capture it. Captures are mandatory. Reach the far row to crown a king, which moves and jumps in any diagonal direction. Win by capturing or trapping all of your opponent's pieces. Play vs the computer (Easy, Medium, Hard) or pass-and-play with a friend.

How to play checkers

Checkers is a classic board game where players try to jump over and capture their opponent's pieces. A player wins when their opponent has no more pieces left. Checkers is a timeless game because it's strategic, yet simple enough that it's fun for almost all ages.

Objective

The goal of checkers is to capture all of your opponent's pieces, so that they have none left on the board. Although less frequent, players can also win if they trap their opponent so that there are no moves available.

Number of players

Checkers is a two player game.

Age

Checkers is good for all ages, but kids start understanding the moves and strategies around four years old.

What you need to play checkers

  • A checkers board: 8x8 checkers board (same configuration as a chess board).
  • 24 checkers: 12 checkers of one color and 12 of another color.

Playing online? You don't need any of that. The game at the top of this page has the board and pieces built in.

Skills

  • Social skills: Players take turns, communicate with the other player, and learn sportsmanship.
  • Strategy: Checkers is a game of strategy and players can improve to become good players.

Why we like it for kids and families

Checkers is one of the earliest strategy games that kids can play (and get good at) and is still fun as adults too. It's a great family game for all ages. It's also popular so it's a game that's possible to play with anyone.

Set up and play, step by step

  1. Grab a board and 2 players. All you need is two players, a checkers board, and the 24 checkers that come with it.
  2. Decide who goes first. One player hides a red disc in one hand and a black disc in the other; the opponent picks a hand, and whatever color they pick is their color. Black goes first. Any method works: rock paper scissors, a coin flip, etc.
  3. Set up the board. The game is played only on the dark squares, with a light corner square to each player's right. Each player puts their pieces on the dark squares of the three rows closest to them.
  4. Play the first turn. The starting player (black) moves any piece forward, diagonally, in their front row.
  5. Alternate turns. The other player takes their turn, also moving one piece diagonally forward.
  6. Keep alternating, following the rules below. As the game develops, new moves open up: jumps, double jumps, and forced moves. Pieces can also be promoted to kings.
  7. Declare a winner. A player wins when they capture all of their opponent's pieces, or when their opponent has no legal move left.

How the pieces move

Single checkers

  • Move forward only, diagonally, one square at a time for normal moves.
  • Capture an opposing piece by jumping it when it sits in an adjacent diagonal square with an empty square directly beyond. The jumped piece is removed from the board.
  • Can capture multiple pieces in one turn. If the landing square sets up another jump, you must keep going, and every jumped piece is removed.
  • Become a king on reaching the opponent's back row.

King checkers

  • A single piece is promoted to a king when it reaches the opponent's back row (on a physical board, by stacking a second checker on top of it).
  • Move diagonally in any direction: forward or backward.
  • Capture the same way a single piece does, but forward or backward, and can change direction during a multi-jump.

Winning, losing and draws

A player wins when they capture all of their opponent's pieces, or when their opponent has no legal move available. A draw is declared when neither player can force a win. Players usually agree on a draw when they're both down to two or fewer pieces, unless one side has a clear advantage like two kings against two singles. In tournament play, a game is a draw if 40 moves pass with no capture, or the same move is repeated three times in a row.

▶ Watch a checkers video tutorial on YouTube

Checkers rules

  1. Players must move a checker during their turn. No passing.
  2. Play is always diagonal in direction, on dark spaces.
  3. Only kings can move in either direction (forward and backward). Single checkers may only move forward.
  4. You may only capture an opponent's piece if you are adjacent to it and the spot immediately behind it is open.
  5. You MUST jump if a jump move is available. This includes additional jumps in a multi-jump move.
  6. No jumping off the board (if the opponent's piece is on the edge).
  7. If multiple jumps are available, you may choose which one.

How to win in checkers: 6 winning strategies

Checkers is a game of skill. Here are 6 strategies to help you win:

  1. Control the center 8 pieces. The middle squares give your pieces the most options.
  2. Trade pieces when you're ahead. Every even trade makes your material lead matter more.
  3. Use forced jumps. Because captures are mandatory, you can steer your opponent into a move they don't want.
  4. Be the first to get a king. A king's freedom of movement is a big advantage.
  5. Don't be afraid of being near opponent. Being adjacent is only dangerous when there's an open square behind you.
  6. Build a line. A connected row of pieces is hard to attack.

Checkers glossary

Capture
A legal move where you jump over an opponent's adjacent piece when the spot immediately behind it is open. Also called a jump. When you capture an opponent's piece, you remove it from the board.
Double jump
Players may do multiple captures in one move as long as there is an empty spot behind the piece in the direction they're jumping.
King / Promotion
A single piece is promoted to a king when it reaches the back row of the opponent's board. A king can move in either direction (forward or backward) diagonally.
Long jumping
An illegal move where a player tries to jump over 2 pieces in a row.
Draw
A tie game when neither opponent is able to force a win.
Stalemate
Unlike chess, there is no stalemate in checkers. In checkers, if your opponent has no moves, they forfeit and you win.
Single checker
A piece that is not a king. Single checkers can move forward, diagonally, one space at a time (except when jumping).

Checkers FAQs

Checkers variations

American Checkers (aka English draughts, or draughts) is the most common version of the game and is what's outlined in this article. There are many other regional variations with different board sizes and rules.

General Checkers FAQs

Is checkers harder or chess?

Chess is generally considered harder than checkers because it has many more move variations.

What is the best first move in checkers?

The best first move for the first player is to play the piece second from the left, up diagonally to the right. This is known as an 11-15 as it's a move from spot 11 to spot 15.

How many pieces are in checkers?

24 pieces total: 12 of one color and 12 of the other. Each player starts with 12 checkers placed on the dark squares of the three rows closest to them.

Who goes first in checkers?

Black goes first. The traditional way to decide colors is for one player to hide a red disc in one hand and a black disc in the other; the opponent picks a hand and gets that color.

Checkers Rules FAQs

What jumps are allowed in checkers?

  • A single piece can jump over an opponent's piece (either single or king) as long as it is adjacent to it, jumps diagonally forward, and lands in an empty space directly behind it. A king piece can jump either diagonal forward or backward.
  • Double jumps (and multiple jumps) are allowed, including a change of direction, as long as it is diagonal forward, and that the jumping piece lands in a spot immediately behind the jumped piece after each jump.

Can you double jump in checkers?

Yes. If your piece jumps an opponent's piece and lands in a spot where it can immediately jump another, you must keep jumping. The whole chain counts as one turn.

Can you double jump in checkers without being a king?

Yes. Single checkers can double jump (and triple jump, and beyond) as long as each jump is diagonally forward into an empty square. A single piece can also be promoted to a king mid-jump if it reaches the opponent's back row, but that ends the turn.

Can kings double jump in checkers?

Yes. Kings can double jump like any other piece, and because they can move forward or backward, they can also change direction between jumps in a multi-jump.

Checkers rules: do you have to jump?

If a jump is available, you must play it. This includes additional jumps during a multi-jump opportunity. If there are multiple jump moves available, you may choose which one to play.

Can you move backwards in checkers?

Single checkers can only move forward. Kings can move both forward and backward, in any diagonal direction. So a single piece becomes much more powerful once it's promoted to a king.

Can you move sideways in checkers?

No. Pieces only move diagonally, on the dark squares. There are no straight forward, backward, or sideways moves.

What can a king do in checkers?

A king moves one square diagonally in any direction (forward or backward), and captures the same way. Like single pieces, kings can also chain multiple jumps in one turn, and they can change direction between jumps.

What are the checkers rules for the king?

  • A single piece gets promoted to a king when it reaches the back row.
  • A king piece can move in either direction.
  • A king in checkers can only move one forward and backward, one diagonal move at a time, except when jumping.
  • A king can jump a piece diagonally that it is adjacent to, as long as the piece immediately behind it is open.
  • A king can do multiple jump captures, just like single pieces, as long as each piece it is jumping over has an empty space behind it. Unlike a single piece, a king can jump either forward or backward diagonally, and it can change directions during the multi-jump (as long as it is diagonal).
  • A king can be jumped.

Can you get a stalemate in checkers?

No. There is no stalemate in checkers. Unlike chess, in checkers, if a player is unable to move, they forfeit and their opponent wins. There is, however, a "draw." It usually happens when players are down to their last piece or two and are unable to force a win and they agree to end in a draw. In tournament play, a draw automatically occurs if 40 moves are made without a capture, or if a player plays the same move 3 times in a row.

What happens in checkers when you can't move?

You forfeit and your opponent wins. Unlike chess, there is no stalemate in checkers, so if a player has no legal move available, they lose.

Can you tie in checkers?

Yes, with a draw. A draw happens when neither player can force a win. Players usually agree on a draw when they're both down to one or two pieces, unless one side has a clear advantage like two kings against two singles. In tournament play, a draw is automatic if 40 moves pass without a capture, or if the same move is repeated three times in a row.

What does "king me" mean in checkers?

It's what you say (or hear) when one of your single checkers reaches the opponent's back row and gets promoted to a king. On a physical board, you stack a second checker on top of the promoted piece to mark it as a king. Once kinged, the piece can move and jump in either diagonal direction.

Play checkers online FAQs

Is there a way to play checkers online?

Yes, including the free game at the top of this page. It runs right in your browser with no signup and no download: play single-player against the computer, or two-player on one screen.

What is the best checkers website?

The best checkers website is one that plays in your browser, is free, and doesn't make you sign up or download anything. The game at the top of this page does all three: play vs the computer at three difficulty levels (Easy, Medium, Hard), or pass-and-play with a friend on the same device.

What is the best free checkers game online?

You're already on one. The game on this page plays vs the computer at three difficulty levels, Easy, Medium, and Hard, or pass-and-play with a friend on the same device. Free, no account required.