Press your luck, bank your points — don't get Farkled.
Kept
How to play
Farkle is a press-your-luck dice game — pass the device back and forth with a friend. On your turn, roll all six dice, then keep going as long as your nerve holds.
- After each roll you must set aside at least one scoring die.
- Then choose: bank the points gathered this turn, or roll the dice you didn't keep to gather more.
- Scoring — a single 1 = 100, a single 5 = 50. Three of a kind: three 1s = 1,000, otherwise the face value × 100. Four / five / six of a kind double, triple and quadruple that.
- A run of 1-2-3-4-5-6 or three pairs = 1,500. Two triplets = 2,500.
- Hot dice: set all six dice aside and you get all six back — keep rolling, points carry on.
- Farkle: if a roll scores nothing, your turn ends and every unbanked point this turn is lost. Bank before you push too far.
- First to 10,000 triggers a final round — everyone else gets one last turn, then the highest total wins.